PUBG Test Update: Two New Weapons, Optimization and UI Improvements

PUBG Test Update: Two New Weapons, Optimization and UI Improvements

PUBG Test Update: Two New Weapons, Optimization and UI Improvements

Bluehole released a new update for PlayerUnknown’s Battlegrounds, which will be available on the Test Server for a limited period of time. The update contains two new weapons, improvements to the user interface, client optimization and other changes.

Test Schedule (UK Time)
[This week]

  • November 22nd 07:00AM - November 24th 07:00AM

[Next week]

  • To be announced early next week.


Region & Modes

  • NA - SOLO & SQUAD, First-person / Third-person
  • EU - SOLO & SQUAD, First-person / Third-person
  • ASIA - SOLO & SQUAD, First-person / Third-person

Change Log

Optimization

  • Optimize character animations
  • Added LODs to further optimize weapon rendering for long distance
  • Optimized various world effects
  • Optimized various UI elements
  • Optimized the sea by reducing wave effects
  • Decreased terrain loading time
  • Decrease memory usage of characters


Animation

  • Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key)
  • Greatly reduced jacket/coat clipping issue when moving in ADS while leaning


Gameplay

  • Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms.

  • The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before.
  • Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
  • Added markings for zeroing distances on 15x scope reticle texture
  • Added new 4x reticle for 7.62mm weapons
  • Added new 4x reticle for sniper and SMG weapons
  • Added blur effect on the outside of scopes
  • Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
  • Lowered camera position when proning in third-person
  • Decreased firing rate of SKS and Mini-14
  • Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)
  • Decreased recoil for Mk14
  • 8x and 15x scopes cannot be attached to an M16A now



Items


  • Added 2 new weapons.
    - Added DP-28. DP-28 will be spawned in world. It has a 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage
    - Added AUG A3. The AUG A3 can be obtained from care packages. It's a variant of a bull-pup assault rifle that uses a 5.56mm 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.
  • Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same


UI/UX

  • Applied a new font for English
  • Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
  • Improved Solo/Team Play UI
    - Moved health bars of team member(s) from the top left corner to the bottom left corner
    - Changed colors and markings in the mini map, world Map, and team list UI
    - Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
  • Improved interaction HUD
    - If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up
  • Improved the mini map and the world map
    - Decreased the saturation of the mini map to further emphasize information of team members
    - Adjusted the colors of the world map to increase visibility of markers and other information
    - Players can check team members’ FOV direction through the world map and the mini map
    - When team members get on the same vehicle, a single indicator will appear
  • Moved the kill log from the bottom left corner to the top right corner
  • Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75%
  • Added killcam feature that can be found in Settings. Now players can check killcams in the result screen
    - For Duo and Squad modes, killcam can be checked after all team members have died

Sound

  • Changed the lobby music
  • Improved vehicle engine sounds
  • Added a sound that will be played around the edge of the blue zone
  • Added three different sound effects for the red zone
    - Sounds of bombs being released
    - Sounds of bombs falling
    - Sounds of bombs exploding
  • Added sounds when character jumps into water. Sound will be different based on the speed


Language

  • Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional)


Bug fixes

  • Fixed camera jittering for passenger sitting on the back of a motorcycle with sidecar
  • Fixed the issue where animations are not played when bandages are used consecutively
  • Removed the pink circle that appeared on certain buildings when parachuting
  • Fixed the issue where shooting was possible when vaulting
  • Greatly reduced blurriness of the reticle while in ADS mode